

The curiosity to discover how humanity’s intense and dramatic struggle against the Titans would be adapted for video games is also great and Omega Force once again shows that it knows how to respect the properties with which it works. However, due to the Omni-Directional Mobility Gear, or Three Dimensional Maneuver Gear if you prefer, and due to the basic premise of Attack on Titan that we will face creatures of incredible size, the Titans, there was something highly fascinating about this Attack on Titan. The visuals were adapted to meet the specific graphic style, innumerable allusions to the worlds were placed, and with great ingenuity the Musou formula was adapted to serve these great names. Since the first partnership with Dynasty Warriors: Gundam Omega had to do their best but Fist of the North Star: Ken’s Rage, One Piece: Pirate Warriors, Hyrule Warriors, Dragon Quest Heroes or Arslan: The Warriors of Legend were almost one combine directly the bases of your series with the essence of each of the properties. This is because, and very basically, none of them required that their characters authentically have wings to fly and fight in the air.

Looking back and recalling the intellectual properties with which Omega Force worked, Koei Tecmo’s studio dedicated to the Musou series, all posed a challenge but none of them like this Attack on Titan: Wings of Freedom. Partnerships are constant challenges and Omega Force has managed to capture the essence of each one well. Attack on Titan: Wings of Freedom – Review
